Blog

  • To cover the Earth with Playmakers

    Why did I name our game-based learning program Playmaker?

    Before I officially formed Jubileague, I spent years observing the gaming industry and studying its history. It was a pastime, but I was fascinated by it. Then I came across a statistic that stuck with me: people who look like me make up about 20% of video game consumers but less than 2% of game producers. That disparity bothered me. It’s not even on par with the demographics of this country. Digging deeper, I found that access to education and resources in game design and development was disproportionate. And without access, the idea of being a person who makes games (not just a person who plays games) never even enters the minds of many young people.

    At the same time, I saw firsthand how much potential was being left untapped. Over the years, I’ve mentored and tutored students, introducing them to computer science through games using tools like Scratch, Code.org, and Google’s CS First. Some of them completed those programs hungry for more, eager to build their own games and apps.

    I wanted to create something that provided real value to young creatives. Something I would have loved as a kid. When brainstorming a name, I knew I wanted the word ‘play’ to be inside of it. Taking a page from Malcolm X’s learning routine, I geeked out on wordplay—grabbed the dictionary, sprawled out on the floor, and jotted down every word I could find that started with or contained ‘play.’

    Then I found it: Playmaker.

    A playmaker is someone who executes plays designed to put their teammates in a position to score. Someone who moves offensively and strategically. That definition resonated instantly. That’s exactly what I want this program to do: make plays that put young people in a position to score…in life, in school, in career, in entrepreneurship.

    Playmaker, for the win!

  • The Things We Get to Do

    What happens when we start our day with the mindset of “I get to do…” versus “I have to do…”?

    Today, “I get to” work with young students. I’m introducing them to another side of video games: game design and development. We’re in the second part of my Playmaker program. For most of these students, it’s their first time coding…ever!

    It’s always amusing to listen to their commentary during our time together. Initially, it seems straightforward, so inevitably, I’ll hear at least one instance of, “I’m him!!!” But the frustration builds as the coding challenges become progressively more difficult. Yet, one by one, they start to grasp the concepts, and they progress to the next challenge. Rinse and repeat. 

    “I get to” show these young minds how to persevere through challenges and find solutions. This is an opportunity to show them that it’s okay to face difficulties. Leaning into these difficulties can lead to remarkable discoveries.

    What do you “get to do” today?

  • Alright, I’m Not in the Mode for Games!

    For most of my career, I designed and developed websites and software for various organizations. But occasionally, I found myself on a project whose output was not a website…but a game. 🤯 And I’ve been hooked ever since.